State architecture

Make the x / p / m / z / n state map feel like the center of the atlas.

This page carries the structural backbone of the explainer. It should feel calm, exact, and inspectable, with source-weighted banks and geometry that stays sharp at every viewport size.

x = tokenp = routingm = memoryz = hubn = next-step score

hawf-2m state

Physics stays fixed. The presentation now feels layered, glassy, and much sharper.

The state scene now behaves more like the transformer-explainer cards: soft borders, blurred panels, and a top-level view that makes the x / p / m / z / n layout easier to parse at a glance.

Drag to pan · pinch / wheel to zoom
write source
accepted user writes at full strength
front inputx, p, and the current write source flow into the scene.This side stays bright and light to show the drive path.memory corem glows when writes land, then relaxes back into the field.The geometry is kept crisp by whole-number coordinates and rigid panel edges.ctx_slots / long_slots are updated from the source preset.readoutz condenses the scene and n becomes the next-step score.The right panel is intentionally looser so the final readout feels lighter.xcurrent tokendriveppositional / routingroutemmemory write corestorezhub statemixnnext-step scorereadout
Tensor map
Source weighting

User writes stay at full strength, corpus writes are damped, and assistant self-feedback is softened. That weighting now shows up directly in the banks and the source toggle.

Render notes

The SVG uses rounded whole-number coordinates, non-scaling strokes, and geometric precision so the geometry reads sharper instead of mushy.